Elliott Brown
Game Designer

Harvest Before the Storm

Harvest Before the Storm Banner

About This Project

Made solo for the one-week Brackeys Game Jam 2024.2

Harvest Before the Storm is an endless FPS tower defense game where a nightly storm turns ordinary crops into mutant monsters. Players must balance active combat and strategic tower placement to survive infinite waves of increasing difficulty.

Gameplay Mechanics

• Active Combat: Use WASD to evade deadly attacks and slash through mutant vegetables with your trusty hoe (Left Click).
• Strategic Planting: Between storms, spend hard-earned funds to plant different types of flowers.
• Flower Types: Plant the Rose to damage enemies, the Sunflower to heal your wounds, or the Speed Flower to gain a burst of movement to outrun the evil vegetables.

Development Experience

This was my first ever Game Jam game! Building this from scratch was an incredibly exciting experience and taught me a lot about scoping. While I rushed toward the end and wished I had more time, leaving a project wishing you could do more is honestly the best outcome. I had an absolute blast making this, and it set a great foundation for my future projects.

My Role

Designer, Programmer, Artist

Tools Used

Unity Blender Photoshop